Robert Cardona
Level Designer
robertcld@hotmail.com
Mission: To work closely with colleagues to design and build detailed 3D environments for AAA title games.
Experience: 5 years
Location: New Jersey, United States
Game Design Related Software Skills
Valve Hammer Editor: Professional knowledge
CoD4Radiant: Intermediate knowledge
Unreal Engine 3 Editor: Beginner knowledge
Adobe Photoshop CS2: Intermediate knowledge
XSI Mod Tool 6: Intermediate knowledge
-Strong passion for designing and playing video games
-Strong teamwork and communication skills
-Strong problem-solving skills
-Able and willing to work crunch-time/over-time
-Willing to relocate
-Experience with SVN Client software
LinkedIn Profile
http://www.linkedin.com/profile?viewProfile=&key=48718002&locale=en_US&trk=tab_pro
Mod Experience
“Shift” – Environment Designer/Level Designer
http://www.moddb.com/mods/shift
"City 17: Episode 1" - Level Designer
http://www.moddb.com/mods/city-17-episode-1
"Half-Life 2: Calamity"- Lead Designer (Personal Project)
http://www.moddb.com/mods/half-life-2-calamity
"Continuum of Decay - Lead Designer (Personal Project)
http://www.moddb.com/mods/continuum-of-decay
"Subvertus" - Lead Level Designer
(Inactive mod)
"Chell's Legend" by Jason "GeneralVivi" Mojica - Gameplay Tester
Awards
Won second place in level design competition "Map Battle 21": http://www.interlopers.net/forum/viewtopic.php?f=12&t=21870
Publications
“Half-Life 2: Calamity” review featured in PC Games and PC Action September 2009 issue. The entire mod was also distributed on the DVD in each magazine.

